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Wormhole Design
Early renders (Maya/Vray) of one of my tunnel environments for the wormhole (unused in the film).
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Wormhole Concept 01
One of my unused 3D concepts for the wormhole environment in Fantastic Four. Utilizing a bunch of reflection-based shaders, particle and fluid simulations, and some scripted noise patterns, I ended up doing a bunch of interesting iterations before we landed on the desired effect.
I can upload the official work once the film has run through its release entirely.
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Wormhole 3D Concept 02
Another take on it, The basic idea is the warped space, represented by the tunnel, and the traversed galaxies outside. Completely devoid of realism, but a ton of fun!
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Wormhole Concept 04
More space element design. Lots of unused parts that while cool on their own, did't quite fit the mix.