Wormhole Design
Early renders (Maya/Vray) of one of my tunnel environments for the wormhole (unused in the film).
Wormhole Concept 01
One of my unused 3D concepts for the wormhole environment in Fantastic Four. Utilizing a bunch of reflection-based shaders, particle and fluid simulations, and some scripted noise patterns, I ended up doing a bunch of interesting iterations before we landed on the desired effect.
I can upload the official work once the film has run through its release entirely.
Wormhole 3D Concept 02
Another take on it, The basic idea is the warped space, represented by the tunnel, and the traversed galaxies outside. Completely devoid of realism, but a ton of fun!
Wormhole Concept 04
More space element design. Lots of unused parts that while cool on their own, did't quite fit the mix.